

Sets the movement speed multiplier of the player during noclip to 'Speed' Noclip allows the player to fly through the game without any form of collision.

If 'string' equals anything else, toggles noclip. If 'string' is equal to "off", "0", or "false", turns noclip off. If 'string' is equal to "on", "1", or "true", turns noclip on. Bleed-related damage caused by SCPs, such as SCP-939 or SCP-966, is still possible however, and SCP-049 briefly blurs the player's vision even if his touch can do nothing to them in this state. Godmode prevents the player from dying, prevents SCP-106 from taking them to the Pocket Dimension, and protects the player from any gunshot wound fired by guards, Nine-Tailed Fox, or helicopters. If 'string' equals anything else, toggles godmode. If 'string' is equal to "off", "0", or "false", turns godmode off. If 'string' is equal to "on", "1", or "true", turns godmode on. The debughud displays status information about the player, SCP-173, SCP-106, SCP-096 if spawned, the current room event, and all currently spawned MTF units. If 'string' is equal to "off", "0", or "false", turns the debughud off. If 'string' is equal to "on", "1", or "true", turns the debughud on. Prints player, camera, and room information. Prints the texture name and coordinates of the model the camera is pointing at. The fog begins at 'CameraFogNear' units away from the camera and becomes completely opaque at 'CameraFogFar' units away from the camera. Should be set to a value between 0.0 and 2.0. Sets wireframe, godmode and noclip to on. Replaces SCP-173's default texture with a jack-o-lantern-like texture. Has the same function as the MTF placing it into containment Default is 0.35.Įnables SCP-173 if it's already been disabled.ĭisables SCP-173. Prints SCP-173's position, idle Boolean, and state. Prints SCP-106's position, idle Boolean, and state.Įnables SCP-106 if it's either been disabled or contained.ĭisables SCP-106. Resets SCP-096 back its idle, sitting down state. Prints SCP-096's position, idle Boolean, and state if it has spawned. If 'string' equals another command, displays help for that command if it's available. If 'string' equals "2", displays the second part of the command list. If 'string' equals "1", displays a list of commands that can be used. Note that the parameter of a command is not checked, so it may cause errors when used.

boolean: True or false, written as 1 or 0.Quotation marks must be omitted when entering strings in the console for them to be recognized. string: A string of letters or numbers.float: An integer supporting fractions as decimals.integer: A whole number, no decimals or fractions.
